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Old Oct 20, 2007, 04:54 PM // 16:54   #1
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Default When SOLO content becomes ... too much solo.

Now, there are two kinds of soloing in gw:

One is when you take H/H party and proceed to play in fashing similar to full human team and play "by book".

The other is when you just go out, alone and kill stuff ... solo. Eithr for profit or for challenge.

Now, there is 3rd type, that i dont like at all:

You are seaprated from your party and must finish quest on your own. alone.

It begam as neat thing in one NF mission, new stuff that noone really minded, and which was cool because it was new and new approach to mission.

But now, 1/3rd of quests both in Norn and in Asuran territories are like this. One dungeon, and couple of dwarf quests on top of that.

Instead of having option of playing with reall people or solo, you MUST play solo, some quests requiring you to even use foreign skillbars. If you have your bavourite build you insist on using, you dont get anywhere, and are pressed towards some gimmick. Amount of people leaving Zin-Ku with Rt secondary and cap sig in their bar is quite astounding.

Now, this kind of stuff is neat when used with discretion, but. E v e r y S i n g l e Q u e s t, thats pretty anoying.

Somehow, such stuff does not feel right in GW ... game based around teamwork and whatnot.

And now were getting 4 whole solo missions. Stuff i hoped that would be doable with friends. /Mostly because playing on your own days are over for me./

Somehow, this stuff brought more bad than good.
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Old Oct 20, 2007, 04:58 PM // 16:58   #2
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you dont have to do Polymock you know.....
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Old Oct 20, 2007, 05:00 PM // 17:00   #3
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I don't mind them, i think they're kind of fun. Plus it's not like they're required.
It's refreshing. Don't forget we get preset skill bars for the Bonus mission pack Not sure if they're solo though.
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Old Oct 20, 2007, 05:03 PM // 17:03   #4
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It seems all missions in the Bonus Mission Pack will be Solo-player-content, too.

I think the issue is that we did not have that many quests in GW:EN, and many of them were 1-man-shows...^^
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Old Oct 20, 2007, 05:03 PM // 17:03   #5
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Differences in the quests are sweet. Here's a challenge I like to come up against. I must adapt to move on. I love them.

I think it would be boreing to just use one build, even my favorite one through the entire game.
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Old Oct 20, 2007, 05:18 PM // 17:18   #6
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I too enjoy the solo quests very much. It is a refreshing change of pace, and I'm all for variety. Many of these solo quests don't take that long to do, and they're great if you only have a limited amount of time, no friends or guildies are around, and you're looking for something to spend your time on. Bottom line is: some people like them, some people don't. For every action, there is an equal and opposite criticism from some players - but the dev team can't please everyone. No one can.
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Old Oct 20, 2007, 05:18 PM // 17:18   #7
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I like solo quests. At last something different.
Even Norn Tournament would be more interesting if not 100g.
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Old Oct 20, 2007, 05:30 PM // 17:30   #8
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Yup, I too think they're a nice change of pace. Sadly, though, this is going to be the new face of soloing in GW2. No more NPC party management.
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Old Oct 20, 2007, 05:40 PM // 17:40   #9
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The quests that are solo are pretty short and few are required. Infact... only one is if I'm correct. You don't like them, don't do them, savvy?

Solo quests ~ 20

Non-solo quests ~ 3746592874
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Old Oct 20, 2007, 06:02 PM // 18:02   #10
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yeah I noticed that there are a lot more of them since they introduced the solo challenge mission from nf (which I HATE, loathe, dispise because the area is required for the cartography title)....

some of them are quite doable, others, ify, and since there is a whole thread devoted to how to kill magni the bison (and one about the griffon as well)....I'd say a bit harder too.
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Old Oct 20, 2007, 06:29 PM // 18:29   #11
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I did all of those without much trouble. Polymock is the only harder of the solo quests and that is purely optional. I really can't see whats wrong with these quests...
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Old Oct 20, 2007, 06:33 PM // 18:33   #12
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What I'm interested about is why ANet is catering to the H/H people (i.e. "soloers"). Do they have statistics saying that there's like a large majority of people who like to solo or something? How come they're catering to them? I thought the larger population of GW players partied with other players. Strange, huh.
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Old Oct 20, 2007, 06:44 PM // 18:44   #13
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A few quests out of the many hundreds there are is hardly 'catering'.
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Old Oct 20, 2007, 06:44 PM // 18:44   #14
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I love solo quests. It means I don't have idiot hench making a load of mistakes and I can actually do things perfectly.
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Old Oct 20, 2007, 06:46 PM // 18:46   #15
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Quote:
Originally Posted by Bryant Again
What I'm interested about is why ANet is catering to the H/H people (i.e. "soloers"). Do they have statistics saying that there's like a large majority of people who like to solo or something? How come they're catering to them? I thought the larger population of GW players partied with other players. Strange, huh.
All evidence would point to the vast majority of gamers (generally) preferring to play solo or with people they actually know (which, in practical terms, means small groups). Go into any outpost and look at the number of people with "4" over their heads. No one's forcing those folks to take heroes, but they'd rather play that way than with random people. There's a specific (very vocal, by nature) minority that likes to "meet new people" in an online environment, but that's not the bulk of the player base IMO. I mean, look at WoW. There's a game with no heroes, no henchmen, and the vast bulk of people STILL play it alone.

If I had to guess, I'd say Anet's in game tracking shows them that a considerable number of their players play the game alone a majority of the time. Making reasonable concessions to those players is just good business. I know that if it weren't for soloability having been advertised on the original GW box I'd never have bought the game, myself.

Last edited by Vinraith; Oct 20, 2007 at 06:52 PM // 18:52..
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Old Oct 20, 2007, 06:47 PM // 18:47   #16
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I don't really mind them... they're optional. I haven't done all the quests in EotN yet, mainly because I hate questing and prefer dungeons/farming. I prefer being with other humans in general anyways.

But people like 'em so eh x]. Can't complain.
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Old Oct 20, 2007, 06:50 PM // 18:50   #17
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I prefer to play with real people in everything I can but 95% of random people arent as good as my heroes so it causes a problem which is either play with heroes with good chance of success or playing with a pug and having a 0.000005% (yes exageratted but you see the point). The solo stuff I dont mind as it gives them stuff to expand on , boxing,norn and polymock could be adapted to be used in pvp or expanded differently for us in pve but I honestly think they got abit lazy with those considering they were part of the hype.
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Old Oct 20, 2007, 07:03 PM // 19:03   #18
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there will always be alot of people playing solo. you can't change it...
If there wasnt henchman in the game, im sure alot of people would of given up ages ago.
You can't exactly change the game now but in gw2 theres basiclaly no heroes
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Old Oct 20, 2007, 08:01 PM // 20:01   #19
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I don't understand the post in the first place.

Solo like in heroes and hench? Solo like in Magni the Bison? Solo like in out all by yourself with a farming build?
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Old Oct 20, 2007, 08:58 PM // 20:58   #20
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Solo like Kilroy Stonekin's Extravagant Punchout or Polymock.
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